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FortressCraft Evolved! Download 100mb





















































About This Game "This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before."A Whole New Survival Experience...FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! Experience the largest worlds ever seen in any computer game - ever! Create a futuristic mining operation consisting of thousands of huge machines. Full Tower-Defense style combat in a voxel universe. Use hi-tech machinery to locate and process resources from thousands of meters away. Explore thousands of metres vertically, overcoming ever-more difficult challenges.Official Texture Pack and Mod Pack supportState of the art lighting and shadowing, utilising high resolution maps for machinery and environmentInnovative“Build to Me” Feature to facilitate rapid, accurate buildingSuper Build Tools allowing instant creation of primitive shapes "In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies." 7aa9394dea Title: FortressCraft Evolved!Genre: Adventure, Casual, Indie, RPG, Simulation, StrategyDeveloper:ProjectorGamesPublisher:Digital TribeRelease Date: 9 Nov, 2015 FortressCraft Evolved! Download 100mb fortresscraft evolved worms. fortresscraft evolved workfloor excavator mk2. fortresscraft evolved quarry research. fortresscraft evolved ultimate upgrade module. fortresscraft evolved ray gun. fortresscraft evolved enriched coal. fortresscraft evolved best mods. fortresscraft evolved xbox. fortresscraft evolved development console. fortresscraft evolved hydroponics bay. fortresscraft evolved good seeds. fortresscraft evolved nickel. fortresscraft evolved key bindings. fortresscraft evolved achievements. fortresscraft evolved basic ore smelter. fortresscraft evolved cryoplasm. fortresscraft evolved solar panel. fortresscraft evolved mynocks not spawning. fortresscraft evolved laser energy transmitter mk2. fortresscraft evolved nuclear reactor. fortresscraft evolved zipper merge. fortresscraft evolved pc. fortresscraft evolved igg. fortresscraft evolved guide. fortresscraft evolved walkthrough. fortresscraft evolved news. fortresscraft evolved free download. fortresscraft evolved bfl-9000. fortresscraft evolved cheats. fortresscraft evolved fortified pcb. fortresscraft evolved intermediate. fortresscraft.evolved.complete.brain.pack gameplay. fortresscraft evolved igg A broken mess of a game, full with bugs, most promises not kept and or are scrapped and never saw the day of light, and mostly left unfinished.The development has ceased, don't expect bug fixes anytime soon.. confusing controls. I really wanted to like this game, I mean honestly I did. It reminds me of gregtech mods for minecraft.I've played for over 500 hours. The core game loop is there, with a steep difficulty curve. You really have to hustle to survive the early game. Like, you can survive when you only have a few machines that don't fit together well and need storage buffers at every step. When you start to scale up into the massive industry all the minor inconveniences really start dragging you down. Let me state this again , I really wanted to like this game!!!Unfortunately almost every idea in this game is half baked and poorly implemented. It's an incoherent jumbled mess of unfinished and buggy machines. Imagine you had a puzzle that you were excited to put together, except none of the pieces fit together no matter how you arranged them. That's what this game feels like.Now the developer has drawn the curtain on a game that has content but lacks polish.Abandon-ware. Avoid.. Been playing this game off and on since...I'd have to say almost 5-6 years ago now? It's been a long time. Seeing the development of it build up gradually over time has been quite interesting to say the least. I've gotten endless hours of enjoyment out of the game all the same. There's something relaxing about getting something set up and watching it do its job. Hard to believe it's finally out of early access.For those who don't know anything about this game, think of it like a sort of marriage between Factorio and Minecraft. Primarily you'll be building a base, but building the base up attracts waves of flying insects to assault the base. My recommendation is to play it so that if the bugs kill your base, it just disables it for a time. Treating the game mode of "your base can't be destroyed" as the default would be like playing Terraria or the other two aforementioned games with permadeath right off the bat, you'd have a bad time of it.Don't worry too much about the influx of negative reviews recently, I assume people are upset because there won't be more free content\/fixes as the developer has finally put in the last patch. For its price the game is well worth the cost, cheaper than minecraft yet with more content I'd say, at least for an automation buff like myself.The game has a bit of a learning curve to get into it, but once you get rolling you'll be laughing. Plus it has jetpacks and grappling hooks, did I mention that? Endless enjoyment grappling around places. There's mod support too for those who enjoy that. Would definitely recommend.. The game in Early Access was very fun. It was difficult but not overly. And definitely Open World feel. We quit playing about 2 years ago after 140 hours of game time and waited for it to leave EA.After coming back last 2 days, it is obvious the same old crowd influenced this game like others. It is no longer fun, just tedious, grindy, on a timer to doom. You can't just go at your own pace as mobs come eat you at your base, even before you have a conveyor line to iron.I'd recommend you move on to something better. Sadly.. I'm torn. On the one hand, this game is like automation minecraft, with tons of very cool features, even if a few of them are clunky or hard to learn. There are tons of cool systems and tools built into the game, and it is visually cool to see the automation at work, even if the draw distance is pretty limited and unoptimized. On the other hand, a lot of core gameplay basics are tough to get going, and requires that you move really fast to not get taken out early on -> you will need to find and exploit a ton of resources to get basic defenses up and working at all since things like lithium are not quickly available to help with solid logistical automation. I would recommend it... except that Factorio is just a superior game - it lacks the 3d component and some of the crazy energy management - but Factorio has better features, development, and core gameplay loop.Ultimately I like a lot of what is here, but it is tough to recommend it across the board. If you really like but have grown tired of big minecraft mod packs, factorio, or other deep survival-crafting-automation games - then pick this up, and be patient. Given time it gets better - but it is a struggle to get into, even with some friends. T4/Frozen Factory/Patreon : A quick clarification.: There is a massive thread on this here:http://steamcommunity.com/app/254200/discussions/0/412446292767390072/, but I'll clear up a few of the confusions we have going on about this!'T4' is the lazy way of saying 'Tier 4', which is the lazy way of saying "Any machine made available to the player after purchasing the Frozen Factory Expansion Pack". This is a ton of machines designed to catapult the player into the Cold Cavern and to make the Orbital Energy Transmitter look like a baby's toy, featuring a completely NEW Tower Defence mechanic, new resource trees and just bloody loads of stuff. It's great!The Frozen Factory Expansion Pack should be available TO EVERYONE at the end of this month, assuming nothing goes wrong. If you are a Patreon of the game, you get early access to this expansion pack; this was done for a whole bunch of reasons:I don't have much else to offer :(If I gave this out as part of the mainline build and then hid it away when it got released, everyone would get annoyed at meIf I did work out a way to give it to all the Bleeding Edge crew, I would be completely flooded with bug reports - restricting it to a few hundred Patrons means that the bug reports I get tend to be more detailed and much less common!BUT!Patrons do not get any special or unique machines or recipes in the game - they just get it in an early and sometimes very broken state!. A little closer... a little closer...!: Total people who have charged their Orbital Energy Transmitters : 98713 more to go! Can you do it this weekend? When we hit 1,000, I promise to make this shiny new feature live:https://www.youtube.com/watch?v=t8l_UFXOyZMAnd just for those of you who haven't been keeping up - the game has had Signs and working multiplayer for at least a year now. Here's the retrospective I published with the last patch:Patch 2. Linux Dedicated Servers: Run one? Read this. Don't? Well, go google "cute kittens" instead.I really need some feedback on this, as it's not something I can easily check. Until now, the Linux Dedicated server has needed all sorts of faffing about with X-11 and... stuff. I've just uploaded a snapshot of the latest codebase into the Tool, and added a new branch there called linux_server_headless - this has had the Unity option 'headless mode' ticked, which should remove all of the X-11 dependencies.If anyone has the necessary setup to download this branch (remember, it's AppID 443600 ) and let me know how it's behaving!. Patch 16 imminent - want to opt out? Read more.: Patch 16 introduces a *lot* of visual and gameplay changes. From some of the earlier shots, some people expressed their dislike at the change from a monochromatic surface to a much more colourful one. https://www.youtube.com/watch?v=GRy-TKAHMJ0As I'm a one-man-band here, I'm unable to even consider supporting multiple codebases/branches, but I *am*, as ever, listening to people, so what I am offering is a new code branch.If you opt into P15-Frozen. Patch 8 is now live!: 8 months on from release, and I'm still at average of 1.0 patches per month. As (most of) you are aware, the plan is to release the Frozen Factory Expansion pack at the end of June. Pricing has still to be decided, but it's been a lot of fun testing and playing all the new features - the CryoPlasm spawners offer a very different gaming experience to the current 'surface wasps' system, the new Particulate resources look great, and the Magma Bore itself is absolutely awesome. It was quite a struggle to make the Orbital Energy Transmitter look small and puny, but we've managed it!There's still an awful lot of work to be done in the next month, but I'm pretty confident we're going to make it. What other time I have will be spent on improvement Server management code; RCON, permissions, ranks etc.But despite my heavy focus on the expansion, we've got a few awesome new machines, and some somewhat LESS awesome machines, designed to help you automate. I've also been spending a huge amount of time optimising the dedicated server, and you should be seeing CPU usage around 10%-15% of what it was previously, along with much-reduced ram usage.That's all from me; on with the patch notes!The bit everyone cares about...New machines!. Patch 14 - Live now!: This month has been yet another month with a focus on polishing and improving the game. If you're just here to find out what new machines are added, then let me disappoint you immediately by saying 'none'. If, on the other hand, you feel that FortressCraft is already a massive and complex game, that's simply misunderstood at times by players, then read on!Performance optimisations. Hot fix now live: I've pushed a hotfix live that should resolve many (all? most) of the issues with GPU-related crashing. I've gone with the age-old solution of 'disabling things', and narrowed it down to something related to instancing and threading.Blame Unity, really.Let me know if it's fixed, if you can, and if you're one of the DOZENS of people who wrote a negative review without checking the forums or discord or twitter or emailing me, please give it another whirl :/. Patch 15 and FortressCraft's 3rd Christmas!: Another month, another patch. It sometimes saddens me that 'daily test builds and monthly content patches by a single developer' hasn't gotten me one jot of publiclity - anyone know anyone famous?This month has been an especially odd one. To get the patch out in time for Christmas has meant that the patch cycle's only been about 2 and a half weeks, which means I haven't been able to touch much in the way of risk. On the good side, I've taken the opportunity to put some plans in place, and do some engine/tech work. So!Engine and Tech work

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